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geometry

Article
Triangle made of three v shapes

Visual curiosities and mathematical paradoxes

When your eyes see a picture they send an image to your brain, which your brain then has to make sense of. But sometimes your brain gets it wrong. The result is an optical illusion. Similarly in logic, statements or figures can lead to contradictory conclusions, which we call paradoxes. This article looks at examples of geometric optical illusions and paradoxes and gives explanations of what's really going on.

Article

How to make a perfect plane

Two lines in a plane always intersect in a single point ... unless the lines are parallel. This annoying exception is constantly inserting itself into otherwise simple mathematical statements. Burkard Polster and Marty Ross explain how to get around the problem.
Article

The power of origami

We've all heard of origami. It's all about making paper birds and pretty boxes, and is really just a game invented by Japanese kids, right? Prepare to be surprised as Liz Newton takes you on a journey of origami, maths and science.
Article

How long is a day?

The obvious answer is 24 hours, but, as Nicholas Mee discovers, that would be far too simple. In fact, the length of a day varies throughout the year. If you plot the position of the Sun in the sky at the same time every day, you get a strange figure of eight which has provided one artist with a source for inspiration.
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The story of the Gömböc

A Gömböc is a strange thing. It looks like an egg with sharp edges, and when you put it down it starts wriggling and rolling around as if it were alive. Until quite recently, no-one knew whether Gömböcs even existed. Even now, Gábor Domokos, one of their discoverers, reckons that in some sense they barely exists at all. So what are Gömböcs and what makes them special?

Article
tiling

Secrets from a bathroom floor

Tilings have adorned buildings from ancient Rome to the Islamic world, from Victorian England to colonial Mexico. But while it sometimes seems free from worldly limitations, tiling is a very precise art, where not much can be left to chance. We can push and turn and wiggle, but if the maths is not right, it isn't going to tile. Josefina Alvarez and Cesar L. Garcia investigate.

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It's all in the detail

The computer animation used in movies and games is now so lifelike, it is very hard to believe that you are actually watching a surface built from simple shapes of triangles. Phil Dench tells Plus how he uses mathematics to help bring these models to life.
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Editorial

The Plus anniversary year — A word from the editors